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ADVANTAGES

  • Improved Learning Environment: Future classrooms using virtual reality could give students a more immersive and interesting learning experience. Learning can be made more dynamic, enjoyable, and engaging for students by allowing them to interact with 3D models, simulations, and virtual worlds. 

  • Accessebility: Everyone with a VR headset, regardless of their location, can access virtual reality classes in the future. This facilitates participation in lessons and peer interaction for distance learners.

  • Better understanding: VR improves knowledge retention, according to studies. Students are more likely to recall what they have learnt when they are actively involved in an immersive learning environment.

  • Gamification components: It will incorporate gamification components, including brownie points and awards, to encourage users to keep learning and accomplish their objectives. 

  • Other Benefits: Future schools using VR have several methods to reduce costs. Schools can save money on field excursions by having students take virtual tours of museums and other locations. Also, because they don't require physical space, virtual classrooms may hold more pupils.

DISADVANTAGES

  • Expensive: Future virtual reality classrooms will be expensive to set up initially, especially when hardware and software are taken into account. 

  • Limited Interaction: Th students' social contacts may be restricted in virtual reality courses. The development of social skills and real-world interactions that are crucial for students' growth and development could be lost.

  • Accessibility: VR can offer a more immersive and interesting experience, but it might not be as adaptable as traditional classroom settings. For instance, students might not be as free to interact with their teachers and peers or ask questions as they would in a conventional classroom.

  • Health Problems: Prolonged exposure to VR can cause eye strain, headaches, and motion sickness.

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Future classrooms using virtual reality could give students a more immersive and interesting learning experience.
Learning can be made more dynamic, enjoyable, and engaging for students by allowing them to interact with 3D models, simulations, and virtual worlds. 

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